AI Insights · Timothy · July 2025
Top 5 io Games Performance in UAE - Q2 2025
Explore the performance trends of the top 5 io games in the UAE during Q2 2025, including downloads, revenue, and active users, based on Sensor Tower data.
In the second quarter of 2025, the performance of the top io games on a unified platform in the United Arab Emirates showcased interesting trends. Here's a closer look at the metrics for each game, with data sourced from Sensor Tower.
Paper.io 2 from VOODOO experienced fluctuations in weekly revenue, beginning the quarter at approximately $710 and dipping to around $224 by late April. A moderate recovery was seen towards the end of June with revenue reaching $542. Weekly downloads started strong at 12.7K, dipped mid-quarter, and ended at 9.5K. Meanwhile, active users remained relatively stable, starting at 39.5K and closing at 33.3K.
Snake Clash! by Supercent, Inc. saw a gradual increase in revenue, peaking at $428 by the end of June. Downloads fluctuated throughout the quarter, starting at 11.5K and ending with an increase to 8.6K. The app maintained a strong active user base, beginning at 66.5K and rising to 69.4K.
Snake.io - Fun Snake .io Games from Kooapps Games experienced modest revenue growth, closing the quarter at $41. Downloads saw a peak at the beginning of the quarter with 6.7K and ended at a similar level. Active users showed a decline, starting at 67K and ending at 44.7K.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a relatively stable download rate, beginning at 2.7K and ending at 2.2K. Revenue was modest, with a notable peak of $201 in mid-May. Active users remained consistent, starting at 12.3K and ending at 11.6K.
Snake Lite - Snake Game from Hippo Lab did not generate revenue during the quarter. Downloads started at 1.5K, dipped mid-quarter, and ended at 1K. Active users showed a slight decrease from 5.4K to 4.7K.
For more detailed insights and data, please visit Sensor Tower.